Showing posts with label improve. Show all posts
Showing posts with label improve. Show all posts

Wednesday, December 20, 2017

How the Yellow UltraStar Became the Official Beach Disc at WCBU 2017

In March 2017, the World Championships of Beach Ultimate (WCBU) announced the official game discs for its international beach ultimate competition in France would require a fluorescent yellow UltraStar. Here's the backstory of how the bright yellow disc was adopted for beach ultimate play.


BULA
Sludge made an inquiry to BULA boss Patrick van der Valk and he referred me to Mike Palmer (previously of ulti.tv).

Patrick warned: 
"I hope you are not expecting a research paper :)"

Patrick explained that Mike Palmer, from Australia, did a very basic heat absorption test by putting a white, yellow and pink disc in the Aussie sun for 10 mins. Pink was most floppy then white and surprisingly yellow was most firm! Good enough for us because it is still a Discraft. Filming test (done by Mike as well) showed that the yellow looked much better on camera. IMHO the WCBU proved that last point. I didn’t hear any complaints yet from players so that is a positive data point.


Discraft
I was curious about the 10-minute Aussie sun/heat test of Discraft ultimate discs, so I contacted the disc manufacturer.

When I asked Discraft directly, they replied: "No hard data for you, but just as the white of the arctic reflects light & heat vs bare dark tundra, so goes a white disc vs a dark."

According to the Ulti Show (Ep 1), the Discraft representative spoke to why a different colored disc was being used at WCBU.  "Beach Committee contacted Discraft in fall 2016 asking their expert opinion about a different colored disc for filming that might show up better.  Yellow, orange, and pink discs were all tested as well as white. And yellow ended up being the most...(pause)...easiest to find in the sand. Yellow Discraft UltraStars were then experimented with at the Australia Beach Championships."

Caz Malone then asked about an incident when the yellow disc in the first WCBU 2017 match "got bent out of shape."

Pad Timmons (Discraft) explained: Someone fell on the disc. But the heat...it's really, really warm here. Heat absorbs with color.  The more color you add, the higher the temperature the disc actually is.

Interview with Mike Palmer
I was now more interested in the absorption test, so I contacted the person responsible for conducting the heat tests in Australia.

SLUDGE: What kind of ground were the discs on when your test was performed?
Mike: On grass.

SLUDGE: What was the temperature during the 10-minute test?
Mike: Temp 35 Celsius (95 Fahrenheit) in full sun.

SLUDGE: What was done first: watching the colored discs on video or the heat absorption test?
Mike: The absorption test was conducted at Aussie Mixed Nats in October 2016 in Sydney before the film test.

SLUDGE: Were you surprised at the final "floppy-ness" results?
Mike: I handled the disc and I was surprised the yellow was less floppy that the white. I had someone else feel them as well to confirm.

SLUDGE: What else should I know about the disc absorption test?
Mike: It was not very scientific but it is a fair test!

My thoughts
I support the effort to discover a different ultimate disc to better the ultimate game on sand - for players and spectators.

1. Future experiments of sun effects on discs should be conducted in the environment of the disc use - on the beach/in the sand.
2. For spectating, the yellow disc blends into light tan colored sand, rather than standout for visibility.
Yellow disc (circled) barely visible on the sand.
Example:  This pass at the 12-second mark gets completely lost.
In flight yellow disc completely lost during up field pass.
3. Beach tournament directors should consider:
    1) Storing game discs in a shaded or in a cooler and not on/in the sand to reduce sun effects on the           plastic disc.
    2) Introducing a new game disc at the start of the 2nd half.



Thursday, March 30, 2017

AUDL Improvements for 2017


The 2017 American Ultimate Disc League starts on April 1st. There's still some improvements from last year needing to be addressed as this semi-pro ultimate league starts its 6th season. Many of these may sound like a broken record if you have followed past years' suggested improvements.

Provide money reward for any recognition awards. AUDL players deserve both the recognition and the monetary gift with stellar plays. For any Top-10 play of the week, any sponsored play of the week or MVP(s), those laudable players should gain some coin.

Broadcast all post-season games. Please don't (ever) repeat the debacle of not streaming the AUDL 2016 East Division playoffs. Without post-season broadcast coverage deems it unimportant to you as a sports league.

Setup and use hashtags for each game (e.g. #DCBvRAL). This is common practice in our social media world. Assist fans with this simple add-on within your social media platforms.

Teams should develop previews for each of their games. Build your own hype. The AUDL can only do so much hype managing its (now) 24 teams. Teams, you are on your own to develop content. Fortunately, AUDL is usually happy to share individual team content.

Post a box score of your game. The quarter-by-quarter scoring breakdown is an acceptable visual for professional games. The AUDL's "Final score" tweets are ripe for adding a halftime score.  Moreover, it's time for UltiAnalytics to make collected game data more fan-friendly.

Post a full recap of week's games. Tell your story, AUDL teams! I don't know of any AUDL teams covered by their city's newspaper, so it's left up to self-promote.

Upgrade team logo icons. The thumbnail logos on the AUDL website do not scale well. They are barely legible and don't represent the professional sports league as well as they should.

Track player data on Integrity Rules.  The AUDL can boast about Integrity Rules, yet they don't have the data to back up its pomp.  Which players and which teams call Integrity Rules? Isn't this unique aspect of our sports worthy noting within every game's box score??

I have been a fan of American Ultimate Disc League since 2012 and have been covering the AUDL ever since.


Friday, November 04, 2016

Promotion for WFDF and Flying Disc Sports

I took a few minutes to improve WFDF's "The Sport of Flying Disc" post. Figuring what's shared online might be shared online, the new graphic was spruced up with a friendlier background color and more legible text color, plus added some icons to bolster the information about flying disc sports.

BEFORE by WFDF:


AFTER by SLUDGE:


Grow the Sports!

NOTES: Text mostly taken from original promo made/designed by WFDF.
Goaltimate is not (yet?) a WFDF-approved discipline.
A circular promo would suit the promo best.


RELATED: Participation #s of ultimate and other flying disc sports.

Thursday, September 22, 2016

Opi Payne's Advice on Playing Ultimate

After winning gold at The 2013 World Games, TEAM USA player Opi Payne wrote: "it's the most mundane things that often make the biggest impacts on the [ultimate] field." (High Release, Issue No. 2; October 2013)

A summation of her advice in Forget About the Highlight Reel:
  • Basic ultimate = beautiful ultimate. And there's nothing boring about that.
  • Play smart. Your brain is as crucial to making a good cut as are your quads and hamstrings.
  • Keep working hard. Better fitness allows you to make those last resort athletic plays, but more importantly, it frees up your energy to use for mental focus.
Additional lessons she learned:
  • Take what the defense is giving you
  • Get good body position
  • Throw with balance
  • Move the mark with fakes
  • Maintain good footwork
  • Match hips on defense



Monday, September 12, 2016

My Job is Done Here

USA Ultimate's twitter account for live tweeting (@USAUltimateLive) adopted formatting similar to what SLUDGE has utilized to represent the qualifying teams (in 2016).  Compare their visual to SLUDGE's past charting of qualifying club teams by region in 2015 and in 2014.


Moreover, USA Ultimate nicely added a tidbit to each qualifying team's seed from Regionals. This idea of supplementing tournament results with contextual data was originally raised in August 2016.


Congrats to USAU for adopting the all-in-one snapshot of Regional winners. And, thanks to USAU staff for considering and implementing the improvement of providing additional information to tourney results.


Monday, August 29, 2016

2016 Ulty Results Coaching Academy

The 2016 Ulty Results Coaching Academy (URCA) online conference starts up today.

Registration is free giving virtual attendees access to quality presentations from experienced presenters from the ulti community.

  • Simple Ways to Create an Athletic Team Culture by Ren Caldwell
  • The importance of empowering captains by Manisha 'Slap' Daryani
  • Designer Habits by Alex Davis
  • Winning with Spirit by Ben van Heuvelen
  • Helping your players' achieve internal and external victories by Mauricio Moore
  • Ensuring training transfers to the pitch: how to structure sessions & drills to drive differential learning by Jools Murray
  • Keep. It. Simple: The do's and don'ts of talking in the huddle by Mario O'Brien
  • How to generate buy-in and commitment by Mish Phillips
  • Stack Talk: Understanding Three Common Offensive Sets by Keith Raynor
  • Girl talk: Developing a young women's team by Ráchel Tošnerová
  • Increasing your team's compliance to your training program by Melissa Witmer


Register.

Tuesday, August 23, 2016

Improving Posted Tournament Results using 2016 TCTPFF

The Triple Crown Tour's Pro Flight Finale was played in Washington state last weekend. 
The results (below) as posted by USA Ultimate is the status quo expected from the accepted tournament weekend format when playing ultimate.

WOMEN
1. Seattle Riot
2. Brute Squad
3. Fury
4. Molly Brown
5. Traffic
6. Scandal
7. Nightlock
8. Schwa
9. Phoenix
10. Heist

MIXED
1. AMP
2. Slow White
3. Drag'n Thrust
4. The Chad Larson Experience
5. Seattle Mixtape
6. Metro North
7. Polar Bears
8. Love Tractor
9. Birdfruit
10. Blackbird

MEN
1. Revolver
2. Truck Stop
3. Prairie Fire
4. Johnny Bravo
5. Rhino
6. Doublewide
7. Sockeye
8. Sub Zero
9. Inception
10. Brickyard

However, the first-to-last listing lacks the context of the tournament; READ: boring. Team's seed should be posted in addition to the tournament's final results. Sure, seed numbers can be found with some clicking into bracket play, but - just like score reporting - the more provided context of ultimate tournament results, THE BETTER.

The specific context is providing an understanding of how teams performed (final results) compared to its preliminary ranking (seed).

Here are snapshots of how posted tournament results can be improved. Displayed are the same 1-to-10 final results (right column) including the teams' seed (left column) plus a visual indication (green = broke seed; red = finished lower than seed).




Any other ways to improve posting of tournament results? Please share.



Sunday, July 31, 2016

Examples of Ultimate Score Reporting via Twitter

Though overall reporting of ultimate scores via social media still needs improving, there are recent examples that deserve attention. First, thank you to teams live-tweeting games. For those club ultimate teams already live tweeting your game, then PLEASE consider your audience when your game finishes.

More information (beyond the final score) about your game is recommended and encouraged.

GOOD
At a minimum, give the final score + the name of the other team.
BETTER
Next level: final score + halftime score + the name of the other team.

EVEN BETTER
Moving up another level...final score+ halftime score + brief recap + opponent.
BEST
Wow! Final score + halftime scores + opponent + brief recap by video.


Know of more examples? Please share!

Wednesday, July 27, 2016

How to Count Seconds Effectively

Which method is a more effective way to count out seconds?
A. 1 one-thousand, 2 one-thousand, etc...
or
B. 1-Mississippi, 2-Mississippi, etc...
or
C. 1-Alligator, 2-Alligator, etc...
or
D. Other



How To Do Everything podcast [ep 234; March 11, 2016] unscientifically tested the methods of how fast people counted seconds. Counting is a skill players (and observers) in a self-refereed sports must possess. Most of the counting participants on the podcast counted too slow with the word pausing.

It's generally accepted that ultimate players fast count their stalling.  So, would requiring a word pause help with the a correctly interval-ed stall count?

By rule, the word "Stalling" should start or restart every stall count as a signal.

via WFDF rules for ultimate
via USA Ultimate Rules 11th edition

A solution might be to require the word "stalling" to be used in between each number in the marker's stall count.



So, this would truly be the ultimate science fair project, or just a fun experiment at an ultimate tournament.

  • Can an ultimate player accurately count up to 10 seconds by 1-second intervals. Compare results of count before being active and after running, or being a marker.  
  • Can an ultimate player looking to throw a disc ably judge when a stall count is not at 1-second intervals?
  • Compare the the standard counting up (1-10) with counting down (to 0) with accuracy with stall counts.


Friday, June 03, 2016

Improving the Standings Format for Pro Ultimate

A lot of pro ultimate games happen during the season. In my attempts to follow the action, I find the standard standings box to be too general which lack context of wins and losses.

CURRENT STANDINGS FORMAT
East Standings per AUDL

NEW (& IMPROVED) MATRIX
I suggest a Win-Loss matchup matrix to demonstrate team results against other teams in their division.
Wins (rows) + Losses (columns) 

[Addition of games back instead of point differential via @PhilThivierge]


Friday, April 08, 2016

MLU Improvements for the 2016 Season

Ahead of this weekend when Major League Ultimate's third season begins, below are areas of improvement for MLU's 2016 season.

1. Consistency of the Live Stream for Broadcasts
The stream was a constant issue again and again during live broadcasts. (NOTE: The stream is a regular issue for any live streamed event) The stream would drop, the audio was off, and overall the technical issues made it challenging to watch the intermittent feed.

2. Use Data Visuals during Broadcasts
MLU wonderfully collects lots of game data and has shown they know how to use collected data. Adding these visuals during the broadcasted game would add value for the viewing audience.

3. Better MLU Podcasts
2014 was the year of MLU podcasts, but then they disappeared. There was a 6-month gap in between episodes until Cleats & Cufflinks returned. Now, with Nic Darling and Dusty Rhodes, C&C has been steadily entertaining - especially episode 38. Looking forward to listening to more MLU insight on future podcasts.

4. Find a better camera angle without obstructive views
Yes, that's a pole blocking your view of the disc.
screengrab of Seattle game footage
The camera setup at Seattle Rainmakers' games must find a better angle to avoid obstruction(s). That is all.

5. Move MLU Championship to the West Coast
For the past 3 years, the championship game has been hosted in/near Philadelphia. MLU should either find a West Coast venue or allow the Western Conference winner to host the championship game. First, it's time to share the joys of the MLU Championship game with the left coast. Second, a team from the West has never won the MLU Trophy. Travel may be a factor (maybe not); let's find out.

NOTE: I'm first & foremost a fan of ultimate. I attended MLU games in DC and followed the 2015 season. These suggestions are meant as constructive feedback to aid the sport.

Thursday, March 31, 2016

AUDL Improvements for 2016


The 2015 American Ultimate Disc League season ended back in August. There's still some improvements from last year needing to be addressed - particularly the field size and tracking integrity rules.  Anyway, let's reflect on how this semi-pro ultimate league can improve this upcoming season (2016). 


1. Timeliness for Friday Games
If fans attending (or watching) a Friday game, then you experienced either the game not starting on time as scheduled or players not showing up on time due to travel.

A few examples:
Chicago at Indy on Friday, May 1
Pittsburgh at Chicago on Friday, June 12
Raleigh at Atlanta on June 5, 2015
Flyers' players were just arriving at halftime.

For Friday night games, teams should prepare to arrive earlier than expected. Even though it's still ultimate, the game needs to professionalized.

2. Better Recording in the AUDL App
This new smartphone app promoted as a way for a fan "to follow all the AUDL action." Unfortunately, not all AUDL teams were on board to allow fans to follow along. Require teams to properly score their games.

3. Expand league coverage for all teams/all divisions; more than the wild West
If teams weren't near the top of their division, then those teams lacked coverage from the league. The exception was the West Division, which was understandably loaded on the ESPN3 2015 schedule.  The league should have an obligation to represent all AUDL teams as it continues to expands its fanbase.

4. Reward Home Teams in Postseason
For scheduling purposes, the #2 seeds in 3 divisions did not play their wildcard playoff games at home. In the Midwest Division, Pittsburgh played a postseason doubleheader in Madison; New York played away in Montreal for the East and Seattle was on the road in San Francisco for the West. This was a quirk of the schedule, though still unfair to the teams that earned a postseason bid.

5. League Finances and Compensation
The AUDL Spirit Challenge fundraised $755,600, which is a lot of money, yet short of their $1 million goal. Props to the incredible charity.  Again, that's a lot of coin.

At the $25-per-game rate, an ultimate player who spends 3* hours "working" at their scheduled game is only making at/below minimum wage. [*# used only for the sake of argument. I am very much aware players show up way before the game start and leave long after game's end.]

The fact is the league has proven to be able to raise three-quarters of a million dollars. What's concerning is the lack of proper compensation for the ultimate athletes.It's nearing the time to use those financier skills to better compensate AUDL players.

At a minimum, the league should monetarily reward all deserving players who earned a League Award: Steel Spirit Award, Divisional & League MVP Award(s), weekly top play(s) honors. Plus, prize money should be available for ALL playoff teams, ALL teams winning their division (regular season titles & division championships), for runner-up team - not just the winning team - in the AUDL Championship game.


NOTE: The author followed the 2015 season plus attended multiple AUDL games in DC and watched games online. These suggestions are meant as constructive feedback to support the professional sport.

Friday, February 19, 2016

Improving Ultimate Game Summaries

The pro ultimate leagues are (finally) progressing the way of score reporting of an ultimate game. The extra data about scoring are helpful for box scores [see examples from AUDL and MLU].

Still missing is a definitive recap for an ultimate game. Beyond the scores, what meaningful data are important to recap an ultimate game?

Below is an attempt to capture the major aspects of an ultimate game to convey a game summary.

Data Points
Time of Possession: Could be displayed as amount of time (25 min:10sec) instead of a percentage. I think the percentage shows advantage better.

Breaks: Breaking out how many points the defense scored - an important element in ultimate.

Turnovers: Indication of offense efficiency &/or defensive aggressiveness.

Times in the Red Zone: Within 20 yards of the end zone similar to American football.

Scoring Chances [Throws to the End Zone]: Similar to shots on goal similar to soccer or hockey.

Fouls: Number of rule infractions. Could also be supplemented with the accumulated yards (e.g. 4 fouls / 35 yards)

Benefit
The benefit of a game recap is for use not just at game's end, but during and/or in middle of the game. Imagine the value of this snapshot for every broadcasted game of ultimate.

Add-Ons
Completion percentage is another data point to consider.
Another data point, if ever tracked, is the number of times Integrity Rule (AUDL) /Spirit of Sportsmanship (MLU) were invoked by each team. Ever since the pro leagues have been in existence, I have advocated that if these "spirited" rules are what makes ultimate special, thus deserve to be highlighted. See below for a more condensed example of the game summary tracking spirit (star) which replaces fouls.


Friday, February 05, 2016

AUDL Updating to Box Score, Still Room for Improvement

The American Ultimate Disc League showed off their box score anticipated to be used in the 2016 season (their 5th season).
AUDL box score via
In the 2015 season, only a handful of teams (Charlotte, Los Angeles, San Jose) utilized a box score that conveys game progression from quarter to quarter. These teams comprehend that an ultimate score is more than just two numbers. In the sports world, box scores are an accepted way to show a game recap. This would be a welcomed improvement if/when all AUDL teams adopt the box score.

However, what the AUDL is planning is a basic box score. Definitely an upgrade to what has been used (or not used) in the past but still just a box score duplication.

There is room for innovation! And the sport of ultimate should be leading, not following. Such as, demonstrating offensive points versus defensive points and when each of those occurred during the game.

Here's one idea. Below is a suped-up box score for the 2015 AUDL Championship game between San Jose Spiders and Madison Radicals.

O = point scored by team that started on offense (hold)
D = point scored by team that started on defense (break)
X = offense failed to score and allowed a point to be scored (broken)

The benefits of displaying the scoring method is to better convey game flow and provide instant analysis. Let's examine quarter-by-quarter...
1st quarter: clean game, no breaks.
2nd quarter: San Jose broke Madison twice, taking a 2-point lead into half.
3rd quarter: San Jose offensive line remains perfect.
4th quarter: Madison finally breaks San Jose, but the game ends in a Spiders 17-15 win.

FINAL: San Jose scored 13 points on offense + 4 defensive points (17) versus Madison scored 14 points on offense + 1 defensive point (15). Spiders' offense started the game 8/8 on O points and gave up 1 break the entire game while its defense scored 4 total goals.


Thursday, December 10, 2015

MLU Upgrades Ultimate Box Score

From the pro ultimate league that developed the "ultimate" field, comes another development for how ultimate scores are presented. If I had name rights to this box score for ultimate, its code name would be Ul+imate Box Score because of it adds to the game summary.

via @nicdarling
Bravo, Major League Ultimate! 

Congrats on taking a more-is-better approach to recap an ultimate game. This upgrade to how ultimate is summarized shows nuances of our sport, plus an understanding of metrics. This data collection and summary also has charting potential. MLU has been sharpening their data collection, management and analysis under the tutelage of Luke Ryan (MLU Statistical Research & Analysis Coordinator).

There's a certain simplicity to MLU's mathematical game summary even though there are many 36 numbers. This draft box score shows some real promise to succinctly inform fans about a game and to intelligibly present the sport.

I offer one possible option to simplify the visual for the purposes of:
1) Indicating which team won with a grey band.

2) Combining the first 2 quarters (1st half) to show a halftime score.

3) Consolidating how each team scored - O[ffense] and D[efense]  - in the first half (top) and then the rest of the game (bottom) for comparison sake.

Looking forward to the final version of MLU's box score for their 2016 season.

UPDATE [12/10/16] : A new draft was posted today.

Wednesday, April 15, 2015

Review of MLU 2014 Season

Ahead of this weekend when Major League Ultimate's third season begins, below is an assessment of MLU's 2014 season.

CONTENT
MLU demonstrates a clear understanding of the value of content in the sports entertainment business. Beyond game pictures by UltiPhotos and broadcasted video coverage of games, MLU publishes full write-ups before AND after the game for all eight teams. Whether you want it or not, each and every MLU game has hype.

Big props for not shying away from unflattering content about an MLU team. (See Dusty Rhodes' coverage of Boston's 17-point win over New York.)

The immediate game recaps "Rapid Reaction" were invaluable [Example.] Looking forward to the next evolution of these content media - merging the Rapid Reaction text + the game footage into a narrated video summary.

VIDEO
The Plays of the Week (best play on offense, best D, best catch and best throw) were a must-watch as were the weekly highlights. Video quality was steady all season long. Disappointed in the editing of 2014 championship highlights which seemed less put together than the 2013 video.

PODCASTS
*The John & Greg Show (now Luke & Greg Show)
This podcast consistently pumped out geek-out minutiae for MLU fans (hey, a new tagline?). Sad to see John go, but encouraged to hear Luke's perspective in the conversation.

*Cleats & Cufflinks
I have a love-hate relationship with this podcast. The insider info gained from Snader & Nic's chatter is entertaining. The downfall, though, is when discussion strays from league topics. Episode 22 edges close to a shark jump by talking about random sh*t that was thinly related back to the league. If I wanted to eavesdrop on a conversation about TV shows, I'd just go to my local Chipotle. Hoping C&C find their way again as the season starts, or consider a more succinct podcast.

SEASON FORMAT
The 10 game regular season, and 10-minute quarters are both keepers. Speaking of 10...10-yard end zones should be considered as a field dimension tweak to help defenses and be visually intuitive for the audience.

UNIFORMS
So I criticized the 2013 MLU's shorts for being too baggy. Well, in 2014, both shorts and shirts were meant to be tailored with an "ergonomic fit" yet ended up being poorly sized. MLU's PUMA jerseys were designed with much thought, but the shorts were boring with their lack of design. Of note, the 2014 MLU shorts were never offered available for sale.
[NOTE: Jerseys for MLU's 2015 season were produced by Canterbury.]

BREAKING NEW GROUND
MLU created this stunning minimalist field design for the championship game.
ESPN
Exposure via ESPN is always a goal. When MLU's championship game showed up on ESPN's Streak for the Cash was certainly unique.


Congrats on your second season! Looking forward to what's in store for MLU: Season 3!

NOTE: I'm first & foremost a fan of ultimate. I attended MLU games in DC and followed the 2014 season. These suggestions are meant as constructive feedback to aid the sport.

Wednesday, January 21, 2015

AUDL Improvements for 2015

The 2014 American Ultimate Disc League season ended back in July. As in 2012 & 2013, we reflect on how this semi-pro Ultimate league can improve next season (2015) as AUDL expands.

Marketing.  Promotions for the ESPN3 games were helpful and plentiful. The previews published on the website were very detailed and offered promos for each Game of the Week yet were unable to build the proper hype due to posting too late in the week.

Equally promoting all AUDL teams seems like a challenge, especially as the league continues to expand. The optics focusing on ESPN3 teams makes sense, yet that approach is not fair to the rest of the league.

Images. The graphics sent out by the league are soooo much more appealing from yesteryear. AUDL team logos are improving, too, though there's always room for additional improvement.

Money. The prize money needs to be reapportioned. Madison won their division in 2014, and advanced to the semis, but lost out on any money. Making it to the final four teams in a professional sports league must be worth something, no?

Broadcasts. The ESPN3 broadcast team of commentators and production had a professional look and feel to them. The turnaround for re-broadcasts of ESPN3 games was impressive. The price (free) to watch is also something to be happy about. (Hey, whatever happened to UXtv?) 

Video. The weekly 'AUDL Top 10 plays' and 'League Highlights' were both mid-week must-sees. Teams must recognize the value of using multiple camera angles to excellently capture those extra special highlights.

League Standings. If teams are not capable of updating their game results on their website, then they should not be allowed to play in the pro league. Prove you are better than club teams who can get away with indolence. Unless the pro team's webmaster took a strict vow of silence during the season, there is not any good excuse for the lack of updating this basic-level reporting. POST GAME RESULTS ON YOUR WEBSITE, TEAMS!

Further, who's ever job it is to update scores on the AUDL website should act like it's their only job. Get those scores updated on the league website immediately. (READ: within the hour of game's end.) Update the standings while you're at it, too. The Wins-Loss-%-Goals Scored-Goal Against-Goals Difference sports page format is a standard to be adopted.

Also, can a conduct policy be adopted to prevent teams from using automated tweets? This is a ridiculous way to convey the sport. Example:
Screengrab from twitter (read bottom to top)

Player Data. The players/teams data collective via UltiAnalytics are steps in the right direction. The visuals are are aesthetically pleasing. Time will allow for making the data meaningful for the fans. Player rosters should be mandatory for every team website. Also, it would be helpful to know ahead of time about active rosters and injuries for weekend game(s).

Timing. The 48-minute game seems too long; consider reducing each quarter by 1-2 minutes.

Ultimate Uniforms. Sublimated jerseys are still en vogue, but some shirt designs are better than others. Reminders: 1. Jersey + shorts should match like an outfit; 2. Design the uniform so it's functional for branding your team; 3. Unis ought to be worn by players like they are getting paid to play (i.e. representing a professional sport).

Playing Field. I understand using the existing football field dimensions. Why not use the existing 10-yard end zones, too? It may give the defense a needed assist, plus it will portray better on video by avoiding any confusion as to why someone scores at the 7-yard line.

Track Integrity Rules. This rule is supposed to be a distinguishing feature of our unique sport. It becomes irrelevant by not recording its usage.

NOTE: I followed the 2014 season plus attended multiple AUDL games in DC & one in Chicago and watched games online. These suggestions are meant as constructive feedback to support the professional sport.

Monday, November 24, 2014

Ultimate Players Deserve Sport-specific Cleats

Dear Cleat Manufacturers,
Data show that the sport of ultimate is popular. Currently, Ultimate players needing cleats wear cleats designed for other sports.

Cleats exist for individual sports like baseball, cross-country, football, golf, lax, soccer, softball and track. Cheerleaders have their own shoes! Disc golfers have specialty footwear. Even coaches have their own kicks!!

The sport of Ultimate has been described with characteristics of basketball, soccer, tennis and football. While each of those sports have distinctive design features for their sport's footwear, shouldn't Ultimate??

The feats of Ultimate - as a sport - deserve attention and so, too, Ultimate players' feet.

Tuesday, August 12, 2014

WUCC Coverage

Skyd Magazine provided exclusive broadcast coverage of the 2014 World Ultimate Club Championships from Lecco, Italy. Skyd's final schedule covered 22 games across all five divisions.

In all, Skyd's broadcast covered just 3.25% (22 streams / 676 total games) of WUCC games played. Put another way: 96.75% of WUCC games were not streamed.

The above chart shows the percentage of each division's streamed games compared to the total number of game each division played. The 7 Women's division games led by percentage (5.3%) while Open's games topped in quantity. The lone Women's Masters game (which was added late to the schedule) represented slightly more coverage by percentage than the 3 Mixed games. Masters was the least covered by percentage with 1 game.

This is not a knock against Skyd. How lucky are we to connect into this mountain village to remotely watch ultimate games?!

If you were fortunate enough to spend time with any of the Skyd streams, you know the commentators, Bryan Jones & Liam Rosen, were well-prepared and called every game professionally. Check out Skyd's archive. Thanks also to the additional crew who manned the cameras, set up audio, cued replays, posted on-screen notifications regarding calls and coordinated streaming logistics.

The World Flying Disc Federation's World Ultimate Club Championships is a huge event – 161 teams [Open (48); Women (32); Mixed (48); Masters (24); Women's Masters (9)] –  across 5 divisions with a total of 676 games. Coverage of such an Olympic-sized sporting event is a massive undertaking. MASSIVE!

This international WUCC event was a major opportunity to showcase the sport of ultimate with the top ultimate teams and elite ultimate athletes in the world. Beyond Skyd's detailed newsletters, UltiPhoto's wonderful stills, Ultiworld's extensive recaps, and Tino Tran's photos, there was a void of game highlights. [Read: video content.]

This lack of overall video reporting is an issue for Ultimate if it ever wants to become a household sport. I want moving pictures of game clips at my fingertips - to watch and to share. And, to re-watch and to re-share.

One could argue that any one division should be covered more. Really, let's take a step back. Ultimate - as a sport - has a general coverage gap. I am not advocating that every ultimate game everywhere needs to be fully broadcast. Just a daily recap with game clips seems like an attainable standard for elite tournaments. Without any daily video(s) feels like a missed opportunity.

It was just last year when the ultimate community pooled its resources together to fund the broadcasting of 100% of ultimate matches at the World Games. Tournament hosts should prepare their event accordingly knowing there is a viewership market and viewer demand.

Bottom line is when an athletic showcase - like a WUCC, or any Triple Crown Tour event - is scheduled, then the proper resources must be dedicated to video capture our sport. Ultimate deserves it. The players deserve it. And, the fans deserve it.

Tuesday, July 22, 2014

SB Nation on Pro Ultimate

SB Nation's "The ESPN3 Chronicles" series supplied wisecracks for Saturday's AUDL Playoff game between Indianapolis AlleyCats and Madison Radicals.

We address some of the main jabs from Rodger Sherman's SB article, "Ultimate Frisbee is a Sport":

1. "...despite all the makings of a real sport, it is sorted on ESPN3 under "games," right next to dudes playing video games, while football and soccer and hockey all get their own categories as sports"

SLUDGE: This point has been argued on this blog many, many, many, many times before.

2. "Someone is tracking every single pass made over the course of this ultimate frisbee league's season."

SLUDGE: Heads up, Ultimate leagues. To legitimize a sport, game/player statistics are to be tracked and presented in a method to inform/engage the audience. Beyond the final score reporting, this point was recently highlighted by the Wall Street Journal and regularly highlighted by MLU, plus nicely condensed by the San Jose Spiders.

3. "There actually were a relatively large amount of fans there."

SLUDGE: Um, yeah, just like in 2013. News Flash: Ultimate Frisbee is popular.

 4. "Indianapolis Alleycats is a bad name."

SLUDGE: First, it's "AlleyCats." Second, this criticism lacks rationale. Here's a sample template for next time.